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Open Source

Building and contributing to open-source for rendering, research and tools.


Physically Based Rendering

Exploring light transport, global illumination, and the mathematical foundations of realistic image synthesis.

Material Appearance

Investigating BSDFs, measured reflectance data, and how surfaces interact with light to create visual richness.

Vision Science

Understanding human visual perception, color science, and how our eyes interpret the physical world.

Open Source

Building and contributing to open-source for rendering, research and tools.


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