About Me
01 / Hello World
G'day, こんにちは, 哈囉, I'm Benjamin Beilharz, or just Ben. During my
studies at National Taiwan University I received another name – 柏光明 (Bo
Guang Ming). I am a Ph.D. candidate at Technical University of Darmstadt,
based in Germany under the supervision of Thomas Wallis. I yield a Bachelor's in Computational Linguistics and a Master's in
Computer Science with focus on Visual Computing.
02 / Research
My research revolves around physically based rendering, as well as, neural
and differentiable rendering in the context of vision science. My current
work focuses on bridging disciplines between computer graphics and human
vision science. In the area of visual perception, I am interested in
color, texture, and material appearance perception. Rendering and vision
science requires both, fundamental and applied research. I am
actively developing algorithms allowing vision science researchers to get
more insights into the visual system of humans and machines.
03 / Personal
Besides the research questions, I am also an avid fan for animation and
VFX. In fact, Avatar influenced me, that I started to pursue physically
based rendering and computer graphics in general. In my free time, I like
to do photography, read SF, learn new languages, travel, work on my own
renderer and contribute to Blender, or open standards hosted by the
Academy Software Foundation (MaterialX, OSL).
I am very happy to connect with people to practice 中文 / 日本語 and talk about our passion projects.
I am very happy to connect with people to practice 中文 / 日本語 and talk about our passion projects.